Paper Mario Plugging Paper Mario into your N64 is like plugging in a piece of history. From the openining story to the final credits, the game is vintage Mario. Comparisons to Super Mario RPG are nearly impossible to get away from, since Paper Mario started out as a sort of "Super Mario RPG 2". Having said that, I'm glad to also say that the game compares quite favourably to it's Square-built predecessor. One of the things Super Mario RPG did really well was mixing the design of the Super Mario games with the design of a traditional RPG. It made for an entertaining "action RPG" that played quite a bit differently from any other role playing game available at the time. Nintendo's own Intelligent Systems has taken this mixture of gameplay to a new level in Paper Mario. For starters, the game allows you to "stomp" your opponents, or whack them with a hammer, before entering the battle screen. This makes travelling around the maps much more of an action- oriented affair than Super Mario RPG, and in fact, it feels a lot like playing a classic Mario game. The camera perspective and two- dimensional character graphics help as well - they give you a sense of playing a side-scroller, even though the game is three-dimensional. The battles also take Square's design a step further. The "timed hits" from the original game are expanded to a variety of controller stick motions and button pushes. It adds some variety to the fighting, and the battles definitely require more dexterity than the average menu- based RPG. The game also simplifies pretty much all of the statistics that are normally associated with roleplaying games; by the end of the game, you'll be lucky if Mario can cause more than 8 HP of damage with his most powerful attacks. This isn't necessarily bad, in fact, like many of the other design changes, it makes the game feel more like a Mario game. Enemies aren't supposed to have thousands of hit points in Mario's world. They're usually lucky if they can withstand one lousy attack. This game acknowledges that, but usually (although not always), manages to maintain enough complexity to still be interesting. I've been plodding through matters of design so far, so why not take a break and talk about something more simple, like graphics? A lot of players have claimed disappointment with Paper Mario's graphics, but personally, I think they're rather clever. You really need to play the game to appreciate how well the flat characters have been integrated into their environments, and some of the cute tricks the game pulls, such as Mario floating back and forth like a sheet of paper when he falls a long way. Having said that, the character sprites are rather small, and there are some places where the camera zooms in so close on them that they turn into somewhat less attractive blobs of anti-aliased pixels. I didn't find this that annoying, unlike some other reviewers, but it certainly isn't impressive. The environments are sort of three-dimensional, but as I mentioned earlier, the game uses a fixed perspective that gives it a two- dimensional feel. It's reminiscent of old-school beat 'em ups like Final Fight and Double Dragon. The environments are decent all-around, though certainly not as impressive as more sophisticated N64 games. The game also sports some pretty neat special effects, my favourite being the "disco ball" lights that appear in certain places, such as Star Hill. The sound effects are just as wacky as you'd expect from a classic Mario game. There are no voice samples here, just lots of bleeps and bloops. The soundtrack is quite appropriate (and really impressive in a few places). I especially liked some of the little "bonuses" Intelligent Systems hid around the game, such as the phonograph that plays the original Mario theme according to how quickly you press the A button. That thing is almost as much fun as playing the Ocarina in Zelda. The gameplay is all quite familiar, although a few minor additions have been made. Fighting is quite exciting, compared to many turn-based RPGs and it's nice that you can see your enemies before fighting them - it makes it possible to avoid fights when you want to. I have one minor complaint which is sort of one part gameplay and one part design: There is a pretty strict limit on how high Mario's levels can go. This is a bit annoying, because the game allows you to collect "badges" which power Mario up, but you can only wear so many badges, according to how high your badge points are. The limit on Mario's levels (and therefore, his badge points) is so low that there are a lot of badges you will probably never use - they just aren't useful enough to warrant throwing away all of those badge points. As far as depth goes, the game is not bad at all. Players who were afraid that this game might go the way of Yoshi's Story needn't worry. I have heard mixed reviews on exactly how hard the game is; I actually found myself dying a lot more than I do in most RPGs, but most players complain that the game is too easy. Either way, it should provide you with at least 20 hours of gameplay, which is not bad at all, and the average player will probably require more like 30 hours to beat the game. The game also includes a number of mini games and distractions (such as Luigi's diary) to keep you occupied after you've finished off Bowser. Still, I have to admit, there isn't quite as much depth here as in Super Mario RPG. The one other area where Super Mario RPG wins is in the storyline. Say what you will about Square, but they know how to write an entertaining story. Paper Mario's story seems to be sort of a shadow of Super Mario RPG. It has some good jokes in it, and it's more compelling than the average Mario game, but it just can't stack up to Super Mario RPG in terms of character development and originality. Nevertheless, it is an incredibly fun and addictive game that really captures the spirit of Mario. And let's face it, on the N64, RPGers can't be choosers. This game is probably tied with Ogre Battle 64 for best RPG on the system, in my opinion, and it's great fun for Mario fans. I highly recommend it. I should note, finally, that I'm probably giving it a slightly higher score than I should, simply because it's been so long since I played a good RPG. If I owned a Playstation, I probably wouldn't rate it so highly, but Paper Mario still deserves a high score on any console. Rating: 94%